Sunday 16th February 2025
This time, the right way with no third parties
We’ve spent some time remodeling our game. In many ways, losing control over it and, consequently, over our code and artwork was difficult. Our intention was to find a translator who could create a good English version. This time, we didn’t fail. This time, we didn’t hesitate to redo part of the artwork to ensure it was up to the standards of today’s high-definition monitors.
This is not material for Steam—not even close—so we’ve published it on itch.io with the premise of "pay what you want." Beyond all that, my greatest interest is knowing how the game is doing today, a game that was ultimately made in 2019.
You can get it here:https://coolmachinegames.itch.io/a-dark-tale
Indeed, the changes we made to improve the readability in English seem to have had the desired effect. We didn’t get much feedback, but my first question was whether the texts were appropriate.
That’s all. I think, just for fun, we’ll release more games with the same mechanics, though expanded to fully label them as "RPG and visual novel."
Recreating the art I made so long ago really left me evaluating how much more I could add with JavaScript to create a better engine. Today, I know I could expand it almost without limits as long as I keep working in 2D, and that’s a good thing.
We’ll see what happens in the future with new creations. But for now, A Dark Tale feels like a short story but one that’s entertaining enough not to place it below the level of a visual novel.
I suppose sites like itch aren’t always the best when it comes to publishing a game. Or maybe, in my ignorance, I did something wrong. But for now, it doesn’t show up in the listings, and despite the good feedback on social media, I haven’t seen a single download directly from itch, since I sent a copy to the email addresses of those who asked about the cake I was baking.
We’ll see and evaluate.